Rendering & shaders
Anisotropic hair, glass, PBR pipelines, skin, retina, cloth, vegetation, heat haze and stylised character rendering.
Lead Technical Artist / Rendering Engineer
Simon Evans helps art and engineering teams ship better-looking, better-performing real-time experiences: shader systems, VFX pipelines, production tooling, optimisation and hands-on technical art delivery.
Expertise
Anisotropic hair, glass, PBR pipelines, skin, retina, cloth, vegetation, heat haze and stylised character rendering.
VFX system prototyping and implementation, cinematic transitions, card burn-up effects, x-ray effects and gameplay feedback.
DCC scripts, batch processing, UV blending, lightmap workflows, animation baking and asset conditioning systems.
Profiling, code optimisation, stereo rendering constraints, PSN multiplayer systems and high-fidelity VR simulation work.
Selected work
Rendering systems, shader architecture, VFX systems and production pipeline support.
Stylised rendering, Unity tooling and shader engineering for a distinctive card-battler world.
VR engineering, multiplayer systems and complete art pipeline ownership.
Ego toolset pipelines, art-facing tools, shader R&D and technical art leadership.
VFX, lighting, physics simulation, environment art and workflow tooling.
Lighting optimisation, environment shaders, vegetation rendering and art team support.
Medical simulation, VR rendering and realism-focused shader research.
Cutting-edge skin shading for a public real-time rendering showcase.
Kinect R&D, real-time shader systems, world-editor pipelines and Xbox 360 deployment tooling.
Career highlights
Architected next-generation VFX systems for RuneScape.
Contributed to PBR pipelines, avatar rendering and scalable asset workflows.
Delivered PlayStation VR multiplayer features alongside full visual ownership.
Created shaders showcased during Unity's GDC 2015 reveal.
Applied advanced real-time rendering to high-fidelity medical XR training.
But wait, there's more
Alongside games and technical art, Simon has led Laravel, GraphQL, neo4j, Vue, MySQL and integration-heavy platform work for blockchain, education, asset management and events software.