SE Simon Evans

Software, APIs & platform engineering

Backend systems for products, pipelines and developer platforms.

Beyond technical art, Simon has led blockchain platform APIs, Laravel and GraphQL backends, web-based asset systems, education technology services and real-time 3D business software.

Technical range

Backend engineering grounded in real production needs.

01

APIs & services

Laravel packages, HTTP GraphQL APIs, game server backends, SSO, save data services and third-party integrations.

02

Blockchain platforms

Open-source platform architecture for token minting, distribution, management and blockchain node connectivity.

03

Data systems

Graph databases, MySQL, Elastic Search, asset databases, data pipelines and legacy format migration.

04

Team leadership

Architecture, project management, documentation, code quality, hiring, mentoring and stakeholder communication.

Selected software work

Platform, backend and web development across blockchain, education and production tooling.

Enjin Lead Software Engineer

Blockchain platform API

Led architecture and development of the open-source Enjin Platform API: Laravel packages that allowed developers to mint, distribute and manage tokens on the Enjin Blockchain through an HTTP GraphQL API.

  • Integrated websocket-based blockchain nodes, notification services and cloud storage.
  • Led implementation, maintenance, documentation and support for the codebase.
  • Maintained release quality through PHPUnit testing and regular deployment practices.
Jagex Internal platform

Asset database and production integrations

Built and maintained an internal web-based asset database management system supporting large-scale production workflows and the transition from legacy tools to modern DCC pipelines.

  • Used Laravel, GraphQL, neo4j, Elastic Search and VueJS.
  • Integrated Autodesk Flow, Jira, Slack and Perforce.
  • Supported asset data management, remote streaming and compatibility with long-running content archives.
Fabulingua Lead Technical Artist & API Developer

Education game backend

Built and maintained the backend and API for a Unity-based Spanish language learning product, including school and classroom systems for larger-scale education use.

  • Used Laravel, neo4j and GraphQL for fast storage and retrieval of game and user data.
  • Integrated Clever SSO, Customer.io, RevenueCat and Unity Services Web API.
  • Connected game data, classroom management, save data and analytics workflows.
Showplans CTO

3D events software and web systems

Joined as Director, CTO and developer to create real-time interactive 3D software for exhibitions and events, backed by web data storage, user management and API-driven Unity content.

  • Converted 2D AutoCAD data into 3D mesh displays for Unity 3D Webplayer.
  • Built secure user account, bookmark and exhibitor management systems.
  • Managed development, outsourcing, client support, budgets and Agile delivery.
Pivotal Games Technical Artist

Artist-facing PHP, SQL and CGI tooling

Built early artist-friendly software and workflow tools using web technologies alongside MaxScript and production art systems.

  • Developed tooling with CGI, PHP and SQL to improve art workflows.
  • Worked directly with programmers and artists to turn production pain points into usable tools.
  • Combined software development with hands-on art, VFX and environment production.
Working style Cross-discipline

Technical leadership beyond one discipline

The common thread is translating between teams: art, engineering, production, product and external services. Simon is effective where software has to support real users, real content and real release pressure.

Laravel GraphQL VueJS neo4j MySQL Elastic Search PHPUnit Websockets