APIs & services
Laravel packages, HTTP GraphQL APIs, game server backends, SSO, save data services and third-party integrations.
Software, APIs & platform engineering
Beyond technical art, Simon has led blockchain platform APIs, Laravel and GraphQL backends, web-based asset systems, education technology services and real-time 3D business software.
Technical range
Laravel packages, HTTP GraphQL APIs, game server backends, SSO, save data services and third-party integrations.
Open-source platform architecture for token minting, distribution, management and blockchain node connectivity.
Graph databases, MySQL, Elastic Search, asset databases, data pipelines and legacy format migration.
Architecture, project management, documentation, code quality, hiring, mentoring and stakeholder communication.
Selected software work
Led architecture and development of the open-source Enjin Platform API: Laravel packages that allowed developers to mint, distribute and manage tokens on the Enjin Blockchain through an HTTP GraphQL API.
Built and maintained an internal web-based asset database management system supporting large-scale production workflows and the transition from legacy tools to modern DCC pipelines.
Built and maintained the backend and API for a Unity-based Spanish language learning product, including school and classroom systems for larger-scale education use.
Joined as Director, CTO and developer to create real-time interactive 3D software for exhibitions and events, backed by web data storage, user management and API-driven Unity content.
Built early artist-friendly software and workflow tools using web technologies alongside MaxScript and production art systems.
The common thread is translating between teams: art, engineering, production, product and external services. Simon is effective where software has to support real users, real content and real release pressure.